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Skylight on Desura

Tue, 9 Oct 2012

Skylight is now also available via Desura.
Desura Digital Distribution
The price is automatically converted to your local currency. In some places it'll also work out as a little more or less than the usual USD$2.50 due to regionalisation.

Note that you won't get a Desura activation if you use the direct purchase system on this website, so if you use Desura you might want to buy it through Desura. I don't think it's possible to automatically hand out Desura keys via the E-Junkie purchase system unfortunately.

Skylight is out!

Tue, 25 Sep 2012

Right, finally Skylight 1.0 is done and available now for only USD $2.50, plus there's a demo available.

Check it out.

Skylight 1.0 screenshot

Skylight version 0.92

Sun, 9 Sep 2012

I've put up a small update to Skylight (get it here) because I felt there were two significant issues with the 0.91 release.

  • Sometimes clouds would form across the path and significantly block the player's view. This especially sucked later in the game where platforms are more sparse. This seemed unfair and, although the levels are "random", I feel they're always been "fair" in the past. The game never generates a jump you can't make, for instance.
    This has been addressed by making the clouds fade out when the player is close by, so they can be see through.
  • The cloud system I was using - based on Unity's Shuriken particle system - was killing performance. Drawing the clouds could take something like 50% of the game's processing time. So I've rewritten the whole cloud system to use billboarded meshes instead. On my low-end test machine, framerate has doubled.

Skylight version 0.91

Fri, 7 Sep 2012

I've put up version 0.91, which you can get here. This is likely to be the last free release so get it while you still can. Assuming no major issues, the next release will be the real 1.0 paid version, although I still have a bit to do before then.

This release adds clouds. I'm still tweaking them a little but they're basically there. I found a bug in the above source code so I've made a minor edit to the Y position calculation, in case anyone's copied it already.



Skylight update - Version 0.90

Mon, 3 Sep 2012

This is one of those updates where not much has visibly changed in the game, and maybe the marketing department comes and talks to you, and they ask what you've been doing for the past week.

That's why you always have The List:

  • Added basic gamepad support in-game (no keyboard or gamepad support in menus yet)
  • Slightly spruced up the high score screen
  • Fixed "already broken" platforms and other platforms sometimes overlapping each other
  • High scores now also store and show % complete
  • Added different animations for falling and winning, so now you can flail around in like three different ways
  • When near the end, notes and chord changes will sometimes trigger on their own
  • Landing on the ROOF of your house at the end now ends the game, instead of you having to slide around to get down
  • Continue platforms temporarily lock the chord to C, so their own notes harmonise with the music
  • Added wind noise when falling fast
  • Continue point restarts are now based on the position of the continue platform, not the position of the player. Previously, if you hit the platform right in the corner or something you'd restart above that point
  • When reverting to a continue point, the camera is now angled down a bit so the player realises they're right above a platform
  • Tried to add a particle effect when hitting platforms but scaling particle systems (for the different platform sizes) is currently not possible in Unity :(. Coming next release apparently
  • Hopefully eliminated the audio clipping in loud passages near the end of the game, but reducing overall colume when many sounds are playing
  • Background music fades out when you win or lose the game, and winning also locks chord to C
  • Increased continue point frequency slightly as I still have a lot of trouble finishing the game

There's a very rare bug where a null reference occurs and the game will miscalculate where you are, which can cause it to think you're below the platforms and hence have lost the game. I think I've stopped the bug from causing the game to think you've lost when you haven't, but now it could cause the game not to end when it should. I haven't been able to track down what's causing it yet, but as I said, it's very rare.

Skylight page.

Skylight and the Music Engine

Tue, 21 Aug 2012

Here's a video with some Skylight gameplay and information on how the Music Engine works: http://youtu.be/_idPIjOptjs
Might be useful to someone!


Wed, 15 Aug 2012

I think it's time to announce the game I'm currently working on. Skylight is a first-person platform jumping journey with randomly generated levels and music. You can get more information here.

It's not a huge game - I'd say it falls into the realm of "casual" - so development won't be too long. The basic gameplay and the music system are implemented, but it still needs more varied level content and some testing. For those of you who're here for the music, it's got an interesting mechanic where the music is randomly generated, increasing in intensity as you play, and different every time while conforming to conventional chord patterns.

It's a free download for now (the final version will cost $3.00US), so feel free to try it and send feedback on any bugs, comments and criticism you might have.

New Song

Wed, 30 May 2012

Just put up a new track, "When I Rule The World", which you can grab from the music page.

The solo at the end is on an Eowave Ribbon, which is kind of notable because if you look up eowave ribbon on the Internet it's all people making BEEP BOOP kind of sounds. Even the official videos! Like even the creators don't expect it to be used as a serious instrument. But it's not actually so hard to play like a real synth. However the note markings don't line up with real notes, so I did this super hacky sticker mod.

In Our Dreams We're Flying - A free album

Sat, 10 Dec 2011

Get it here.
The new album is up, it's free and you can get it on the Music page.

I'll soon be uploading a video for the last track to YouTube, and later I'll upload the A Complex Thing video again with the updated audio mix from the album (I'll leave the old video up as well). I also need to point out that the video for People Like You is not the song on the album.

I might set up a Bandcamp page, mainly to give people another option to buy the old physical album (Walking Under Ladders), and maybe offer individual tracks from it for download as well. If so, they'll still cost something or no-one will buy the CD! Not that anyone buys the CD now.

Then I'll just be doing some minor promotion and stuff.

Update: New video is here:
I also set up a Bandcamp page, with new ordering system for Walking Under Ladders:

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